Knight Orc  
 Walkthrough
Colossal  
 Adventure
Adventure 
 Quest
Dungeon  
 Adventure
Snowball
Lords of  
 Time
Return  
 to Eden
Emerald Isle
Red Moon
The Worm  
 in Paradise
The Price  
 of Magik
The Secret  
 Diary of A.M.
The Archers
Erik the  
 Viking
The Growing 
 Pains of A.M.
The Jewels of  
 Darkness
Silicon 
 Dreams
Knight Orc
Time and 
 Magik Trilogy
Lancelot
Gnome  
 Ranger
Ingridīs  
 Back!
Scapeghost
Linie

                                  KNIGHT ORC
                                  ----------------



    PART ONE.
    E
    E
    TAKE KNIFE AND CLOAK
    WEAR CLOAK
    EXAMINE KNIFE
    OUT
    W
    N
    EXAMINE FLAGPOLE
    TAKE HALYARD
    GO TO CASTLE
    EXAMINE DRAWBRIDGE
    READ NOTE
    THROW KNIFE AT DRAWBRIDGE
    TAKE KNIFE
    N
    DROP KNIFE
    N
    N
    UP
    UP (from here you can see all the locations that you need to visit)
    RUN TO CLEARING
    EXAMINE GOAT
    TAKE TETHER
    TIE TETHER TO HALYARD
    RUN TO ROYAL OAK
    TAKE WASHING LINE
    TIE LINE TO ROPE
    TAKE SOVEREIGN
    GO TO WELL
    EXAMINE MAT
    TIE ROPE TO ROLLER
    DOWN
    TAKE HAWSER
    UP
    UNTIE ROPE
    TIE HAWSER TO ROPE
    TAKE MAT AND KEY
    NW
    EXAMINE GIBBET
    TAKE NOOSE
    TIE NOOSE TO ROPE
    W
    PUT MAT ON HEDGE
    N
    CUT HAIR
    TAKE HAIR
    TIE HAIR TO ROPE.

    GO TO CROSSROADS
    EXAMINE SIGNPOSTS
    TIE ROPE BETWEEN SIGNPOSTS
    SAVE (as the Orc Hunter sometimes kills you when he falls off his
    horse)
    EXAMINE HUNTER
    TAKE LASSOO
    UNTIE ROPE
    TIE LASSOO TO ROPE
    RUN TO FOREST LAWN
    EXAMINE KNIGHT
    TAKE AXE
    KILL HORSE (you've only got the one chance!)
    TAKE REINS
    TIE REINS TO ROPE
    GO TO CASTLE
    N
    N
    UNLOCK CHEST
    OPEN CHEST
    TAKE CORD
    TIE CORD TO ROPE
    DROP KEY
    DROP AXE (if the Green Knight hasn't already taken it)
    FIND CAVE
    IN
    GIVE GOLD SOVEREIGN TO HERMIT (if the sovereign has been taken
    from you, you will need another gold object to give instead......there are
    plenty in the forest!)
    HIT HERMIT
    EXAMINE HERMIT
    TAKE BELT
    TIE BELT TO ROPE
    RUN TO INN
    EXAMINE BAR
    TAKE SPEAR (if the Barman is here
    WAIT until he goes away)
    RUN TO VIADUCT
    TIE ROPE TO SPEAR
    S
    THROW SPEAR
    YES.

    PARTS TWO & THREE. (Preliminary notes:- You now know that you are
    wearing a visor. Lifting it up will reveal the 'true world' and in it's
    lowered position shows you the 'adventure world'. It is a larger
    version of Reveline's dream from 'Worm in Paradise'. You do not score
    points for collecting the silver objects and as such it is advisable to
    wait until you are ready to tackle the Troll to avoid characters
    stealing your treasures. The spell names will be shown in brackets
    after you first encounter them, i.e.,EXAMINE WALL ['COLD']).

    S
    READ INSCRIPTION
    [GLOW]
    E
    CAST GLOW AT ME
    E
    N
    W
    FOLLOW OINK
    EXAMINE OINK
    FOLLOW OINK
    STEAL HELMET
    RUN TO GROK
    EXAMINE GROK
    READ MAP
    WEAR HELMET
    FIND RAT PIE
    TAKE KNIFE
    EXAMINE TRAY
    TAKE PIE
    TAKE SACK
    RUN TO GROK
    TAKE MAP
    RUN TO ARCHWAY
    READ MAP (you now have the named locations to visit)
    E
    S
    S
    E
    E
    READ WRITING
    W
    CAST GLOW AT WALL
    E
    READ WRITING
    [COLD]
    W
    CAST GLOW AT ME
    RUN TO HOUSE
    IN
    N
    CAST COLD AT FIRE
    EXAMINE GRATE
    [EYE]
    UP
    S
    LOOK UNDER BED
    PUT KNIFE IN HOLE
    CLOSE DOOR
    CATCH MOUSE
    PUT MAP IN CRACK
    WAIT FOR MOUSE
    PUT HELMET IN CREVICE
    CATCH MOUSE
    DROP SACK
    TAKE SACK
    CAST EYE
    EYE,LOOK IN HOLE
    TAKE CARD
    GO TO GARDEN
    W
    CLOSE DOOR
    READ NOTE
    [GROW].

    E
    CAST GROW AT MARROW
    EXAMINE MARROW
    [CURE]
    TAKE GARLIC
    N
    N
    NW
    S
    YES
    TAKE COIN
    WAIT FOR VAMPIRE
    [KNIVES]
    CAST CURE AT MOUSE
    N
    WAIT FOR GHOST
    FOLLOW GHOST (until you find a skeleton then press 'RETURN')
    TAKE SKELETON
    DROP SKELETON
    [SLOW]
    CAST SLOW AT MOUSE
    [DEATH]
    GO TO FOREST
    EXAMINE PEDESTAL
    EXAMINE BOOK
    NO
    EXAMINE RAINBIRD
    RAINBIRD,TELL ME ABOUT PERCH
    [LOCATE]
    WAIT FOR DRUID
    WAIT (until he breathes on the lake)
    [CHARISMA]
    CAST CHARISMA AT ME (it doesn't seem to help much as characters still
    beat you up!!)
    FIND FROG
    KISS FROG (you may have to follow it first)
    EXAMINE FROG
    LOOK
    EXAMINE PEBBLE
    [JUMP]
    GO TO MOUNTAIN
    E
    CAST GLOW AT ME
    E
    S
    E
    CAST JUMP NORTH
    [SWORD]
    N
    W
    S
    S
    E
    E (if at any time from entering the mountains to this point, you are
    asked if you wish to take your chosen direction, answer "NO" and "WAIT"
    until the Dragon arrives)
    S
    GET SCALE
    FIND DRAGON (the Dragon will by now  be subdued as the mouse will
    attack it's weak spot when you meet it!)
    SAVE.
     (The following part can take several attempts to get right as success
    depends on how much the Valkyrie is carrying when you die. As such it
    is easier to give the principles involved and let the player work out
    how best to solve it! First find the Valkyrie by using the "LOCATE"
    spell or a directional command (RUN TO, FIND or GO TO). If she is on a
    cloud, you may have to kill someone to get her to leave the cloud. When
    you find her, give her the card from the mousehole and kill yourself!
    If it works right, you will arrive in Paradise. Now, take the card from
    the Valkyrie if she's collected too much this gets dropped and you will
    have to try again lift the visor, open the door and take the
    recruiter/reprogrammer).

    FIND MOUSE
    RECRUIT MOUSE
    FIND DRAGON
    RECRUIT DRAGON
    TAKE MOUSE (if it is elsewhere you will obviously have to find it
    first!)
    GO TO MARSH
    MOUSE, WAIT 1, CLEAN PLAQUE, CLEAN PLAQUE
    [FIREBALL]
    GO TO FOREST
    MOUSE, WAIT 1, KILL ANTS, KILL ANTS (This will carry on until ALL
    the ants are killed)
    EXAMINE AMBER
    [MAGICIAN]
    FIND SACK
    TAKE SACK
    SAVE.
     (Now you have to recruit the Troll so having got the sack, go in
    search of as many silver objects as you can find. The easiest way is to
    use the "GO TO (Location)" command and press 'SPACE' whenever you see a
    silver object. Put them in the sack and carry on until you have about 8
    or 9 treasures or you could use "FIND (object)" to locate the
    following:
    SPOON/STAR/LOAF/CANDLESTICK/FOX/HARE/PLATE/SLIVER/SALVE R/FISH/SIXPENCE.

    The actual 'mechanics' of the Troll puzzle are not particularly simple
    as the Troll jealously guards the bridge and you may not succeed at
    first if too many people are trying to cross the bridge. First go to
    the bridge and 'SAVE' your position. Now it is a matter of getting the
    Troll far enough away from the bridge so you can get into her lair! To
    do this, give her a treasure and 'WAIT' until she takes it. Move back
    away from the bridge and 'WAIT' until the Troll enters, drop another
    treasure, 'WAIT' until she takes it, move away and so on.......until
    you are alnmost out of treasure. Drop all your remaining treasures and
    RUN TO BRIDGE, open the door, enter her lair and take the wallet.
    Answer "NO" to her question and you can recruit her. Once recruited,
    you will find that when she has been given an order she will carry it
    out until you tell her to stop!!).

    TROLL, FOLLOW ME
    TROLL, STOP
    TROLL, WAIT 1, PULL ROPE
    PULL ROPE (repeat until the rope pulls clear of the water)
    EXAMINE RING
    TAKE RING
    TROLL, STOP
    TROLL, FOLLOW ME
    GO TO GRAVEYARD
    WAIT FOR TROLL
    TROLL, STOP
    GIVE COIN TO TROLL
    TROLL, WAIT 1, PUT COIN IN RECESS
    S
    LOOK IN GRAVE
    [DETECT]
    N
    TROLL, STOP
    TROLL, FOLLOW ME
    GO TO GARDEN
    TROLL, STOP
    TROLL, WAIT 1, CATCH APPLE
    SHAKE TREE
    EXAMINE APPLE
    [EMPATHY] (You may need a few attempts before an apple is caught
    despite the description of the tree, there seems to be quite a lot of
    fruit on the tree!)
    GO TO HOUSE
    IN
    N
    PUT RING IN FIRE
    [EXORCISE]
    RUN TO DRIFTWOOD
    CAST EXORCISE AT DRIFTWOOD
    [FLY]
    RUN TO GARDEN
    CAST FLY AT STATUE
    EXAMINE STATUE
    [SHIELD]
    GO TO CASTLE
    CAST KNIVES AT ROPES
    CAST SHIELD AT ME
    S
    CAST GLOW AT ME
    CAST FLY AT ME
    S
    EXAMINE DOOR
    CAST SWORD
    PUSH BUTTON WITH BROADSWORD
    S
    W
    N
    N
    TAKE ARMOUR
    WEAR ARMOUR
    EXAMINE SCABBARD
    EXAMINE DAGGER
    [TELEPORT].
    S
    S
    E
    E
    OPEN DOOR
    N
    CAST FIREBALL
    FIREBALL, HIT SCROLLS
    N
    EXAMINE PANEL
    [LIGHTNING]
    RUN TO FOREST
    CAST MAGICIAN AT ME
    RAINBIRD, GO TO EXIT AND WAIT
    RUN TO DRAGON
    GIVE SCALE TO DRAGON
    DRAGON, RUN TO EXIT AND WAIT
    RUN TO TROLL
    TROLL, STOP
    TROLL, RUN TO EXIT AND WAIT
    RUN TO MOUSE
    MOUSE, RUN TO EXIT AND WAIT
    RUN TO EXIT
    WAIT (until the Troll, Rainbird, Dragon and Mouse are all at the exit)
    SAVE.
     (Many characters try to kill you or your allies around here and you
    could waste quite a bit of time having to re-locate them and
    re-instruct them!).
    DRAGON, GO SOUTH
    S
    W
    E
    N
    TROLL, STOP
    TROLL, TAKE MOUSE
    TROLL, STOP
    TROLL, GO TO HATCH
    RAINBIRD, FOLLOW ME
    DRAGON, FOLLOW ME
    GO TO HATCH
    TROLL, STOP
    TROLL, PUT MOUSE INTO HATCH
    TROLL, STOP
    TROLL, FOLLOW ME
    W
    TROLL, STOP
    TROLL, TAKE RAINBIRD
    TROLL, STOP
    TROLL, PUT RAINBIRD INTO OPENING.............the Rainbird will peck
    the button, opening the door and you and your accomplices will
    escape.......you now only have the Police to deal with for setting off
    the fire alarm!!!!


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