Guild of
Thieves
CPC
version, Computing with the Amstrad CPC, issue Vol. 4 No. 1 (January 1988),
p.39 - reviewed by Gandalf
Rainbird
£19.95 (disc)
CPC6128 only
IMAGINE
that everybody who played The Pawn has been waiting avidly for the sequel
to appear. Well it's here and, I'm pleased to say, worth the wait.
You
play the part of an apprentice thief who has applied to join the Guild
of Thieves - an elite band who set tasks to judge the worthiness of applicants.
Accordingly, the object of the game is to gain entry to the guild by passing
the test.
The
Master Thief himself takes you to an island where a known quantity of
booty exists and you are instructed to ransack the place and return with
all its treasures.
Your
first move is to find a way out of the boat on to the nearby jetty. Fortunately,
the rope preventing the craft from drifting away is near at hand and can
be used to manoeuvre close enough for you to jump.
Having
accomplished this, it is time to explore your surroundings. The temple
is a repository for any items of treasure you may find and further exploration
reveals an old man who is in difficulties with a heavy trunk.
Since
he is not as feeble as he looks, acting out of character is likely to
be rewarding and will provide a means of entry into the nearby castle.
The
gatekeeper will reveal a vital piece of information about a race you must
bet on and win, and your efforts should now be directed at finding a stake.
The ground floor of the castle should provide several treasures to increase
your score.
The
coal bucket can be persuaded to yield the first though you may have to
break things down a bit first. A perusal of the paintings will lead to
your second treasure and a valuable clue as to what to spend your winnings
on later.
The
settee can be used for more than sitting on and being less comfortable
should see you in possession of an object that holds a five ferg note
- your stake in the coming race. Your swag bag is now full and you should
consider making room for more loot.
The
gatekeeper does not have X-ray vision and, if you consider carefully,
will not bar your progress out of the castle. Having deposited your swag
safely, it is time to return to the castle for the race.
If
you don't want to be found holding just a bird, timing is critical here
and it may take several attempts to get it right. When you do, examine
the rats carefully. I can't tell you which one to back - the answer can't
be put in such black and white terms.
Hopefully
you will have wagered successfully and now be in a position to buy an
object that goes with food and love, and be able to make the painting
come to life.
Altogether
there are 29 pictures and every one of them adds to the flavour and enjoyment
of the game. The gameplay and responsiveness of the program are excellent,
puzzles are delightfully well constructed and obtusely logical.
The
satisfaction you get from solving the problems in this game is well justified
- they are far from easy.
If
I had to criticise at all, it would be to say that the copy protection
of the disc leaves a lot to be desired. I found there were occasions when
I couldn't load the program at all. I suspect this is because my drive
is slightly out of alignment, but it does tend to show just how effective
the protection is.
It's
hard for me to do justice to a program like this. As with The Pawn, the
graphics are superb though not, I think, quite as good.
The
packaging is also up to the usual high standard we have come to expect
from Rainbird and includes a copy of What Burglar magazine containing
amusing stories and adverts, a guide to the command structure of the game
and a comprehensive, if convoluted, help section. Then there's an official
contract of indenture and your very own Bank of Kerovnia credit card.
If anyone finds a shop that will accept this, please let me know!
Overall,
while The Pawn can claim to have the best graphics, Guild of Thieves must
surely steal the title of best graphics adventure. I'm very impressed.
Presentation
94%
I don't think you could ask for much more. |
Atmosphere
98%
Scores highly because of the very evocative text. |
Frustration
factor 92%
I often found myself solving problems more by good luck than by planning. |
Value
for money 90%
Twenty quid is a lot but it's money well spent. |
Overall
94%
A stunning sequel to The Pawn. |
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